As
women continue to be underrepresented in these increasingly
important fields, parents and educators are left to
wonder: Is something happening at school to turn girls
off to computer science? After all, girls are hardly
computer-phobic. Those above the age of seven spend
about the same time on computers every day as do boys,
according to a study by the Kaiser Foundation. And
they have performed about as well as boys in the math
and science portions of the National Assessment of
Educational Progress. Yet something turns them off
to technology when it comes time to go to college.
That something, say some researchers, has to do more
with techno-culture - that is, what's available to
girls and how it's emphasized - than with technology
itself. According to the AAUW report, titled "Tech
Savvy: Educating Girls in the New Computer Age," girls
are often bored by the way technology is presented.
Margaret Riel, associate director of the Center for
Collaborative Research in Education at the University
of California at Irvine, suggests that including digital
technology in a broad range of classes, not just science
and math, would attract more girls to the field. Writing
in the book The Digital Classroom, Riel notes
that recent research indicates that girls like to
use multimedia technology for constructive, as well
as analytic, purposes. She suggests finding ways of
incorporating digital technology into English and
art classes as one way of perhaps appealing to girls.
And what about computer games? Experts point out that
games are an important steppingstone for kids into
the world of technology. Students who play computer
games tend to be more comfortable with the technology
and more adept at using it. Unfortunately, most games
are made with boys in mind, involving high-speed chases
or to-the-death battles. Girls like problem-solving
games that require strategy and skill - just like
boys - but they prefer those that have life-like characters
and real-world situations. In addition they seem to
be more interested in process than progress - in exploration
rather than simply racking up points. Yet the computer-games
industry that consists mainly of men offers relatively
few quality games for girls. (Calling all entrepreneurs!)
One increasingly popular solution to this gender divide
is single-sex technology education, which the AAUW
endorses. Advocates of this approach point to studies
that show that boys usually dominate discussions in
science and technology classrooms. Single-sex schools
or classes may give girls an opportunity to get up
to speed on technology in a favorable, less stressful
environment. Computer scientist Maria Klawe, a dean
and professor at the University of British Columbia,
has worked with Vancouver schools on this issue.She
told the Harvard Education Letter: "When we
established separate computer times for boys and girls,
the girls were much more enthusiastic. It made them
feel like they were supposed to be there."
As new technologies continue to become essential tools
in business, community, homes, and schools, we need
to do all we can to ensure that girls have equal opportunities
to learn and master computer skills, and, eventually,
to achieve equality in information technology industries.Although
together we've made great progress in the last five
years in narrowing certain aspects of the digital
divide, we can't afford to rest until each - including
the gender divide - is closed.
David
T. Gordon is editor of the Harvard Education
Letter (www.edletter.org) and its book The
Digital Classroom: How Technology is Changing the
Way We Teach and Learn. Gordon has taught writing
in Emerson College's School of the Arts in Boston
and served as a staff editor for Newsweek, where he
wrote about foreign affairs, culture, and education.
He can be reached at editor@edletter.org